This is my Term 2 project at 3dsense Media School, produced between April - July 2022. I had to convert an existing 2D concept of a Character into a 3D game ready model. This involved me sculpting the high-res model in ZBRUSH, Retopo , Rigging and UV unwrapping in MAYA, baking in MARMOSET and SUBSTANCE 3D PAINTER, texturing the model in substance painter and finally compiling everything in MARMOSET TOOL BAG 4 with lighting for presentation.
The time frame for this project is about 4 months. I managed to always keep up with the deadline while taking feedback from my lecturers and my peers.
This project was an incredible learning experience for me, going through the whole Character design pipeline. I wanted to get as close to the concept art as possible: trying to get all the proportions and assets right while also adding additional details to give the model visual depth and material readability.
Over the course of the project, I wanted to make the character’s suit feel as sci-fi as possible so i created custom zbrush alphas in illustrator that resembled circuit boards fabric and tactical suits to sell the idea of a Cyber Shinobi.
The original concept art is by Lee Kimsan.
https://www.artstation.com/artwork/vJzxAD
Whole model : 130K Tris
Video Flythrough and breakdown