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3D Character sculpt

This is the high-res ZBrush sculpt for my 3dense Media School term 2 project. Let's just say that I had a ton of fun sculpting this, making my own alphas for the suit patterns, sculpting the hair and face details. I took the liberty to design the sword handles and guards and the heels for my character, while staying true to the original concept art by Lee Kimsan. I also designed and included original details for the back that weren't available from the original concept. Certain small details like the buckles on the harness were blocked in Maya and then brought to ZBrush.

Currently, the model has been textured in Substance Painter and rendered in Marmoset Toolbag 4 after some final tweaks to the design and proportions. I will rig and pose the model in the coming term, after which I will post the final model here on Artstation.
*The original concept is by Lee Kimsan*
https://www.artstation.com/artwork/vJzxAD

Top View

Top View

Upper Body

Upper Body

Full body turn around

Full body turn around

Face close up

Face close up

Torso

Torso

Big Sword handle details

Big Sword handle details

Chest plate and shoulder straps

Chest plate and shoulder straps

Hair

Hair

Utility pack on hip

Utility pack on hip

Straps, harness and hip rope details

Straps, harness and hip rope details

Sheath rope and hand details

Sheath rope and hand details

3/4 view

3/4 view

Lower body front

Lower body front

Lower body back and coat

Lower body back and coat

Heels details back

Heels details back

More sword handle details

More sword handle details

Heels details front

Heels details front