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BLACKMARKET CLINIC

A Sci-fi back alley clinic inspired by the ripperdoc clinics from cyberpunk 2077

As my Term 3 project at 3Dsense Media School, I converted an exisiting 2D concept into this 3D environment art model.
This project was an incredible learning experience for me, going through the whole environment design pipeline. I wanted to get as close to the concept art as possible: trying to recreate the dreary lighting and aesthetic of the original concept art, and create an atmosphere similar to that of a rundown ripper doc clinic from Cyberpunk 2077.

The process involved me blocking out everything in MAYA, UV unwrapping, sculpting unique assets in ZBRUSH, baking, texturing them in SUBSTANCE PAINTER and finally importing them into UNREAL for lighting and making an in-game environment. The time frame for this project was about three months. I produced the bulk of the model in little over two months, leaving ample time to make adjustments and refining of the space, while processing feedback from lecturers, industry experts and peers.

Over the course of the project, I wanted to make the environment feel like a lived-in space. I ended up designing and building additional assets that lay off-camera from the concept art, and I added more details to assets that were not clear in the concept, while staying true to the grungy, dilapidated sci-fi vibe. I very much enjoyed getting down to the nitty gritty details of the space, and look forward to working on similar projects and collaborations in the future.

The original 2D concept is by Hethe Srodawa.
https://www.artstation.com/artwork/L23qw

Money Shot

Money Shot

Storage area

Storage area

The doctor is in

The doctor is in

Work bench

Work bench

Server towers

Server towers

Center machine and seating

Center machine and seating

back wall

back wall

Primary blocking and Final shot

Primary blocking and Final shot

Value study

Value study

Breakdown and prep work at the start of the project

Breakdown and prep work at the start of the project

Vertex painting and material node setup

Vertex painting and material node setup

Flickering lights node setup

Flickering lights node setup

Animated screen material node

Animated screen material node

Semi-Transparent plastic tray shader node setup

Semi-Transparent plastic tray shader node setup

Object glow node setup for FPS mode

Object glow node setup for FPS mode

Asset callout

Asset callout