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LEM-01 - Robot modelling and texturing assignment

This Project is a result of my Maya and Texturing assignment for school , It involved finding a 2d robot concept ,modelling ,topo and UV in Maya and texturing it in Substance 3D painter , I took it a step further and rendered it in Marmoset.
The enjoyed the texturing part quite a bit as i was able to make up a backstory for the character which helped me place it in a specific environment or world setting ( in this case , an abandoned police droid found in a junkyard joins an underground robot fight ring) this is reflected on the wear and tear of the body and the new paint job and decals found on it now.
This assignment helped me familiarize myself with the Maya to Substance to marmoset workflow and become more proficient with texturing and lighting.
The true challenge was understanding topology in Sub-D modelling but now i have a decent understanding of it moving forward.
*All rights to the 2D concept art belong to the artist*
Thank you for looking

Money shot!

Money shot!

Back view

Back view

Side view

Side view

Wireframe - Front

Wireframe - Front

Wireframe- Back

Wireframe- Back

Test render in Maya

Test render in Maya

Color and Metallic UV maps

Color and Metallic UV maps

Roughness and Normal UV Maps

Roughness and Normal UV Maps

Clean version - Front

Clean version - Front

Clean version - Back

Clean version - Back

Original concept art by Dong Sheng, All right to this 2d art belongs to them

Original concept art by Dong Sheng, All right to this 2d art belongs to them

Turntable in Marmoset