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Deadpool VR - Environment Work

As someone who is new to the video game industry this project has been an dream come true for me, something I've wanted all my life. To work on game i care about and to finally see my name in the end credits among this list of wonderful artists was so surreal. I want to thank all my fellow artists, art leads and art directors for guiding me through the last 2 years.
I also want to take this opportunity to showcase some of the levels and key assets i worked on since i started working at Lemonsky Studios.
This post will include screenshots from the game obtained from publicly available gameplay and curated asset previews.

Intro chase sequence - I was incharge of creating and texturing all the background mountains and ground

Intro chase sequence - I was incharge of creating and texturing all the background mountains and ground

Hell road chase sequence - This is a scene i got to work on extensively

Hell road chase sequence - This is a scene i got to work on extensively

I was also incharge of creating several rock assets and boulders that were placed throughout the whole level

I was also incharge of creating several rock assets and boulders that were placed throughout the whole level

Yashida Map - This is a connector space between 2 fight sequences. I worked on the rock arch, walk-up, stalactites and the surrounding rocks on cave walls.

Yashida Map - This is a connector space between 2 fight sequences. I worked on the rock arch, walk-up, stalactites and the surrounding rocks on cave walls.

This is a battle arena where i worked on the stone screens and wall elements

This is a battle arena where i worked on the stone screens and wall elements

Symkaria, this is also another level i got to work on a lot . mainly on the environment rocks, cliffs, buildings, statute and machines.

Symkaria, this is also another level i got to work on a lot . mainly on the environment rocks, cliffs, buildings, statute and machines.

Last but not least i got to do some actual level design work for a secret level in game.

Last but not least i got to do some actual level design work for a secret level in game.